CFM tricks
CFM tricks
- Subject: CFM tricks
- From: John Stiles <email@hidden>
- Date: Thu, 30 Jan 2003 16:46:31 -0800
I've been working on assembling a little CFM app which uses CoreAudio
for the last few days. (We are developing an app which requires OS 9
support, but we'd really like to leverage CoreAudio on OS X. For a
variety of reasons, shipping two versions of the same app--even bundled
into one package--is not an option for us.)
Anyway, I've tried using CFBundleGetBundleWithIdentifier and
CFBundleGetFunctionPointerForName to import all the symbols needed by
our app, but I'm getting mixed results. When I import from
"com.apple.audio.CoreAudio", everything works great. But calling
CFBundleGetBundleWithIdentifier with "com.apple.audio.units.AudioUnit"
or "com.apple.audio.toolbox.AudioToolbox" returns NULL, even though
that's what's in the CFBundleIdentifier tag of those Frameworks'
Info.plist.
Does anyone know what's going on here, or how I could work around this?
Any assistance would be appreciated.
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