• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Parts, Groups and Multi-timbrality
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Parts, Groups and Multi-timbrality


  • Subject: Re: Parts, Groups and Multi-timbrality
  • From: Bill Stewart <email@hidden>
  • Date: Sun, 27 Jul 2003 11:41:13 -0700

Marc,

Thanks for the comments - I think I'll include both yours and Urs examples as usage scenarios :)

Bill

On Saturday, July 26, 2003, at 08:27 PM, Marc Poirier wrote:

What led to the decision to keep MidiNotes away from MusicEffects? -
I think that Midi Notes are actually a grewat way to manipulate
Effects that extend synthesis. Like Filters with Note-controlled
Cutoff frequency. And there's a common way to circumvent lousy
problems by calling a distinct method of synthesis "Comb Filter"
instead of "Physical Modelling". Hence building a Gate/Delay/Filter
MusicEffect would be great to have in an effect chain...

We want to distinguish between a Music Effect - that essentially
provides for this "run time" mapping of "controllers" to the rendering
process, and the concept of creating notes that are then controlled
(which is the domain of the Music Device unit).

I take your point though - using the MIDI note messages as a way to
manipulate some parameters seems like a legitimate usage - but what we
don't want to see is the use of Music Effects to actually generate
notes per se... Maybe we're being more restrictive than we need to be
here...

I would say "yeah" to that, too. I don't see any reason to make a hard
line restriction like that. I think that all that's necessary is an
explanation in the docs like the one you just gave above.

I for one have made plenty of effects that are are definitely not note
driven, but benefit a lot from MIDI notes. Like, for example, Buffer
Override and Scrubby. With BO, you can optionally use MIDI notes and
pitchbend to adjust the divisor parameter. That parameter will then be
changed to the value that makes the sound stutter at the rate of the
note's pitch. With Scrubby, playback of the audio buffer speeds up and
slows down randomly. You can play MIDI notes and then Scrubby will
constrain the speeds to ones that transpose according to the notes you
play (within one octave). So you see, these are still very much effects,
and do everything that they do without MIDI notes, but they are much more
musically usable and fun with MIDI notes. So anyway, just thought I'd
give a couple of examples for you...

Marc
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.


-- mailto:email@hidden
tel: +1 408 974 4056

________________________________________________________________________ __
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
________________________________________________________________________ __
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.
  • Prev by Date: Re: Parts, Groups and Multi-timbrality
  • Next by Date: AU Hosts and Parts, Groups and Multi-timbrality
  • Previous by thread: Re: Parts, Groups and Multi-timbrality
  • Next by thread: Alternative to Delay()
  • Index(es):
    • Date
    • Thread