silence a chunk in Audio Unit render function
silence a chunk in Audio Unit render function
- Subject: silence a chunk in Audio Unit render function
- From: Rolf Nilsson <email@hidden>
- Date: Sun, 1 Jun 2003 21:54:17 +0200
Hi,
Basic question:
To silence a chunk in an Audio Unit render function I do this:
memset(ioData->mData, 0, ioData->mDataByteSize);
which works fine for 16-bit audio
Is this correct for 8-bit as well?
Thanks
Rolf
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