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Re: How to detect Audio device add and remove
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Re: How to detect Audio device add and remove


  • Subject: Re: How to detect Audio device add and remove
  • From: "B.J. Buchalter" <email@hidden>
  • Date: Sat, 21 Jun 2003 14:18:57 -0400

on 6/21/03 11:59 AM, Chris Reed at email@hidden wrote:

> Interesting... I was recently just testing my handling of this
> situation, and didn't see any crashes. Specifically, I'm using
> MTCoreAudio and handling the audioDeviceDidDie: delegate message.
>
> I was testing with a M-audio USB Quattro.

It does not happen every time -- it is a race condition. And the device that
is being remove has to have been started by your app and streaming audio
into your IOProc and your IOProc has to be actually using the audio buffers;
it does not happen just because your app is running.

Best regards,



B.J. Buchalter

Metric Halo
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 >Re: How to detect Audio device add and remove (From: Chris Reed <email@hidden>)

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