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Re: more AU info and plugins (should be "I need to share data")
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Re: more AU info and plugins (should be "I need to share data")


  • Subject: Re: more AU info and plugins (should be "I need to share data")
  • From: Philippe Wicker <email@hidden>
  • Date: Sat, 21 Jun 2003 20:13:59 +0200

On Saturday, June 21, 2003, at 07:10 PM, Urs Heckmann wrote:


Am Samstag, 21.06.03, um 18:47 Uhr (Europe/Berlin) schrieb Airy Andri:

Le samedi, 21 juin 2003, ` 18:40 Europe/Paris, Urs Heckmann a icrit :

Am Samstag, 21.06.03, um 15:16 Uhr (Europe/Berlin) schrieb Marc Poirier:

If you use pointer access between your audio and GUI components, then you
are making a few assumptions (that the two components exist in the same
address space, that there will not be more than one GUI component for the
audio component, etc.).

You also assume that they run in the same process. But what if you insert an AU (dsp) in a ReWire / Jack slave and want to control (view) it from the master application?

I know at least one company that works on such behaviour.

Cheers,

;) Urs

Which one ? With AU ?

Airy

They wouldn't like it if I told you their name or anything more. Well, the only thing I know is that they asked me about AU guidelines and stuff. I had to tell them that, despite Apple's prayers, probably a lot of AUs might be using direct view-dsp access, so maybe they buried their plans immediately thereafter. I recommended asking Angus how the VST-AU transformer deals with this.

However, there are lots of examples why the divorce of dsp and gui should happen, and despite I have to rewrite some code, I hope that Apple will be strict on this in the future (like a certificate or something).


I've been told that Rewire installs Reason on the heap of the host (master) application. So in that case, Reason, the AU-GUI, the AU and the host app share the same address space.

Nonetheless host, AU and AU-GUI should use standardized Set/Get Property/Parameter to communicate whenever it is possible. But It's also true that sharing the same address space (which is not contradictory) is more efficient than a call which have to cross processes boundaries. It is also the simplest and the most efficient way to share large data when needed.

An example is the sharing of sound samples. Another example is when the AU-GUI has to draw an overview of the audio, or to plot an FFT which must be computed from the actual audio (the dsp). In both cases, the AU-GUI needs informations that cannot be obtained with the GetProperty/Parameter mechanism.

To say the truth, this mechanism was not designed with these needs in mind. A parameter may change frequently - it's in a way a real time data - that must fit in a Float32, while a property is a "moderate" size data which is not supposed to change frequently. Audio data is neither one nor the other. In that case, sharing pointers on audio buffers (or other specific data which makes sense for the couple AU<-> GUI) looks a reasonable way to solve the problem.

But maybe you had something else in mind when you mentioned "the divorce of dsp and gui" ?

Philippe Wicker
email@hidden
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  • Follow-Ups:
    • Re: more AU info and plugins (should be "I need to share data")
      • From: Marc Poirier <email@hidden>
References: 
 >Re: more AU info and plugins (should be "I need to share data") (From: Urs Heckmann <email@hidden>)

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