Re: XCode & AU?
Re: XCode & AU?
- Subject: Re: XCode & AU?
- From: Daniel Jalkut <email@hidden>
- Date: Mon, 23 Jun 2003 18:17:35 -0700
If this turns out to be true, you could at least factor your AU code's
"guts" into a private framework for debugging builds, and probably get
away with rebuilding that while the app runs.
D
On Monday, June 23, 2003, at 06:01 PM, Robert Grant wrote:
Hey Urs,
I'm here and from what I can imagine about how the "Fix" feature works
it won't help with AU development. The Fix feature will replace the
dyld libs or executable but it won't know that the app also loaded a
component after the fact. I think we'll still have to kill the app and
restart it to pick up the changes.
I'll see if I can get a definitive answer, but that's the guess.
Robert.
On Monday, June 23, 2003, at 06:33PM, Urs Heckmann <email@hidden>
wrote:
So, I've joined the Keynote broadcast in Berlin. Much fun, until
suddenly a hurricane killed the satelite receiver. It went on as
Quicktime stream after 20 minutes....
One question besides everything mindblowing (yeah, they look + feel +
perform "50 PlatVerbs? no prob!" great, "fastest shaving machines of
all times"):
Will the ultimate XCode feature (compile and link while application
runs!!!) work with Audio Units?
Thanks,
;) Urs
P.S.: When will XCode be avialable?!?
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