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Different number of input and output channels
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Different number of input and output channels


  • Subject: Different number of input and output channels
  • From: Darrin Cardani <email@hidden>
  • Date: Tue, 24 Jun 2003 16:18:19 -0500

I have an AUEffect that takes between 3 and 7 audio inputs, and outputs to 2 audio outputs. I've made the modifications mentioned on this list a little while ago in order to handle a different number of inputs and outputs, but I'm running into a problem. In AUEffectBase::ProcessBufferLists (), it calls mSilentTimeout.Process () before performing the effect. If I override ProcessBufferLists (), (which I have to do in order to handle the differing number of inputs and outputs, right?), I can't make that call because mSilentTimeout is private. Is there another way around this? If my plugin has no tail time, and no latency, do I even need to call it?

Thanks,
Darrin
--
Darrin Cardani - email@hidden
President, Buena Software, Inc.
<http://www.buena.com/>
Video, Image and Audio Processing Development
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  • Follow-Ups:
    • Re: Different number of input and output channels
      • From: Chris Rogers <email@hidden>
References: 
 >real time audio capture/echo cancellation (From: "Tim Dorcey" <email@hidden>)

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