Different number of input and output channels
Different number of input and output channels
- Subject: Different number of input and output channels
- From: Darrin Cardani <email@hidden>
- Date: Tue, 24 Jun 2003 16:18:19 -0500
I have an AUEffect that takes between 3 and 7 audio inputs, and
outputs to 2 audio outputs. I've made the modifications mentioned on
this list a little while ago in order to handle a different number of
inputs and outputs, but I'm running into a problem. In
AUEffectBase::ProcessBufferLists (), it calls mSilentTimeout.Process
() before performing the effect. If I override ProcessBufferLists (),
(which I have to do in order to handle the differing number of inputs
and outputs, right?), I can't make that call because mSilentTimeout
is private. Is there another way around this? If my plugin has no
tail time, and no latency, do I even need to call it?
Thanks,
Darrin
--
Darrin Cardani - email@hidden
President, Buena Software, Inc.
<
http://www.buena.com/>
Video, Image and Audio Processing Development
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