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Re: CFM AudioUnit
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Re: CFM AudioUnit


  • Subject: Re: CFM AudioUnit
  • From: Eric Eizenman <email@hidden>
  • Date: Tue, 4 Mar 2003 16:22:51 +0200

On Monday, March 3, 2003, at 08:04 PM, Bill Stewart wrote:

Because there are callbacks in it and because mach-o is the standard binary format for Mac OS X, we do not expect and will not support CFM based audio units.

BTW - There is also a property call kAudioUnitProperty_FastDispatch - you would break this as well if you were using CFM.

Why do you want to do this?

Waves has its own internal plug-in format and we use a shell to adopt it to
specific platform. Our internal plug-in is still CFM, so I thought making a
CFM shell would reduce development time. I guess that I can't ignore Mach-O
forever.

Bill

On Monday, March 3, 2003, at 04:10 AM, Eric Eizenman wrote:

Hi,

Is there any reason why an AU can't be CFM ?
AU is basically a Component. According to the documentation a component can
be either Mach-O or CFM. The only problem I can see is the render notification
callback function.
In AUBase::DoRenderSlice the AU notifies all the saved AudioUnitRenderCallbacks.
This call can be any combination of CFM and Mach-O which might lead to crash if
it's not properly glued. Am I missing something obvious ?

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Waves, Plug-ins Development
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  • Follow-Ups:
    • Re: CFM AudioUnit
      • From: Lubor Prikryl <email@hidden>
References: 
 >Re: CFM AudioUnit (From: Bill Stewart <email@hidden>)

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