Re: AudioUnits and Cocoa UI
Re: AudioUnits and Cocoa UI
- Subject: Re: AudioUnits and Cocoa UI
- From: Urs Heckmann <email@hidden>
- Date: Tue, 18 Mar 2003 13:35:26 +0100
Am Dienstag, 18.03.03, um 12:38 Uhr (Europe/Berlin) schrieb Airy Andri:
Le mardi, 18 mars 2003, ` 09:07 Europe/Paris, Urs Heckmann a icrit :
Reg. Logic and support by apps, I see that we already have that
pending issue in respect of Compositing Windows. I hope we can get
some example code or an update of AUCarbonViewBase for that, too. (I
think it's about removing EmbedControl and using HIView APIs
instead). That way, support for nested Controls would be nice as
well...
You can use AUCarbonViewBase for compositing windows. It just work.
Uh-hu, I always thought it's the EmbedControl in AUBase that screws it
up...
... is there already an example host that does Compositing Windows?
Shouldn't AUHosting have it?
Our AUGUIFramework support both compositing and non compositing
windows, and is entirely built around HIViews and nested controls...
In fact, half of our code is for supporting non compositing windows...
So you already have sample code available ;-)
Yeah, I should have a look at that. But on the other hand, if you read
CAUGui's license, it urges people who get it to work with Compositing
Windows to give back that code (the only true limitation in my license
8-), so I have a very small hope that I won't have to bother with that
too much...
One thing that I don't like on the idea of multiple windows is the
waste of screen estate. My beta testers voted for Tabbed Panes and
dynamic changes instead of multiple windows. So this is where I go.
I agree with that, and we also recently went to the multipane way.
Cool. Do you have a file loader class there? - I'll check it out.
Cheers,
;) Urs
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