Re: Sound Mgr crash in LinearInterpolate16
Re: Sound Mgr crash in LinearInterpolate16
- Subject: Re: Sound Mgr crash in LinearInterpolate16
- From: Kevin Parichan <email@hidden>
- Date: Tue, 18 Mar 2003 19:41:15 -0800
>
The primary reason we've found for crashes like this is the app
>
disposing of or otherwise trashing memory the Sound Manager is still
>
using. It is a timing thing, so it's hard to track down.
I did just notice that when stopping a sound I was doing a flush then a
quiet instead of the other way around. Is that a possible candidate? If
not, then what kinds of memory are you talking about? Sound channel,
sound header, sound buffer?
=kp
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