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Re: Sound Mgr crash in LinearInterpolate16
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Re: Sound Mgr crash in LinearInterpolate16


  • Subject: Re: Sound Mgr crash in LinearInterpolate16
  • From: Jeff Moore <email@hidden>
  • Date: Wed, 19 Mar 2003 11:58:18 -0800

That might be what is causing the trouble.

The buffer that would be getting trashed would be the one you are passing with the bufferCmd with the audio data in it.

On Tuesday, March 18, 2003, at 07:41 PM, Kevin Parichan wrote:

The primary reason we've found for crashes like this is the app
disposing of or otherwise trashing memory the Sound Manager is still
using. It is a timing thing, so it's hard to track down.

I did just notice that when stopping a sound I was doing a flush then a
quiet instead of the other way around. Is that a possible candidate? If
not, then what kinds of memory are you talking about? Sound channel,
sound header, sound buffer?

=kp
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--

Jeff Moore
Core Audio
Apple
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References: 
 >Re: Sound Mgr crash in LinearInterpolate16 (From: Kevin Parichan <email@hidden>)

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