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Uncanny CPU usage on non-compressed formats
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Uncanny CPU usage on non-compressed formats


  • Subject: Uncanny CPU usage on non-compressed formats
  • From: Jose Commins <email@hidden>
  • Date: Tue, 25 Mar 2003 13:21:15 +0000

Hi,
I've just played a sample (sic) 16-bit 44.1Khz AIFF through Quicktime Player + internal audio hardware and registered an average of 12% CPU usage on my 350Mhz B&W G3 - this seems an awful lot to me, considering my Mac's internal audio is indeed 16-bit 44.1Khz, and playing Cinepak movies consumes just about the same CPU time. What is going on to register this CPU usage in Quicktime, considering playing this kind of audio format should take 1% or less?
I also noticed when playing an audio CD through iTunes that again the same CPU usage; what I suspect is that the incoming audio is being converted to 32-bit float, band-split (for audio/visual effects, even though they are switched off), then converted to the native audio hardware, which is, well frankly, a waste of CPU cycles if the frequency information isn't needed.
I've been hearing back from musicians sticking to OS9 despite the increased latency - they see better audio performance accross similar apps, including myself.


Regards,
Jose Commins.
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