• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Non C++ IOKit driver.
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Non C++ IOKit driver.


  • Subject: Re: Non C++ IOKit driver.
  • From: john <email@hidden>
  • Date: Tue, 06 May 2003 21:25:51 -0400

Hi Jose,

I had been considering (very non-seriously) writing some kind of wrapper to the IOKit to use ObjC since I don't really like C++, but I doubt I ever will :)

In any case, C++ is relatively painless if you avoid the complexities. If you're not familiar with C++ at all, it'd be worth it to snag an inexpensive book on it from your local book store. Taking a look at the code available in Darwin might help you along as well, there are many projects that can help in understanding (IOUSBFamily, AppleUSBAudio, IOAudioFamily, etc.), or at least intimidate :)

-- John


Hi,
I've been poring through the IO Kit driver docs, and saw that there's lots of C++ flying about. Being largely clueless on C++ I've been wondering if it is actually possible to painlessly write an IOKit Audio (indeed any IOKit related) driver without using C++?



Regards,
Jose
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

References: 
 >Non C++ IOKit driver. (From: Jose Commins <email@hidden>)

  • Prev by Date: Re: Stuck notes in Rax and Synthtest
  • Next by Date: no sound from DefaultOutputUnit
  • Previous by thread: Re: Non C++ IOKit driver.
  • Next by thread: Re: Non C++ IOKit driver.
  • Index(es):
    • Date
    • Thread