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Re: SDK Available
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Re: SDK Available


  • Subject: Re: SDK Available
  • From: Marc Poirier <email@hidden>
  • Date: Tue, 13 May 2003 05:23:04 +0200 (CEST)

Thanks Bill, that effect -> N-to-N effect inheritence structure sounds
nice and sounds like it would quell all of the complaints raised. :)

Marc



On Mon, 5 May 2003, Bill Stewart wrote:

> What a lot of email...
>
> Just to reiterate this... this has *always* been the case with
> AUEffectBase unless you don't use alot of the things that it does do...
> (like use its kernels).
>
> All that the recent revision has done is to make explicit and more
> solid the validation of formats at Initialization and thus removing the
> need to validate these in the render call (not a good place to do it!)
>
> And yes, Marc, I also understand your point about reusing code and have
> a vast personal dislike for the copy paste approach to class design...
>
> Summing up what you and others have said - it seems to me that what we
> really need is an inheritance structure that is something like:
> AUBase
> -> An Effect Base class the supports what ANY effect should support
> (don't care about channels in-out)
> -> An Extension that adds the kernels that are ideal for
> using N-N processing
>
> If you have subclassed AUEffectBase in the past to do N-M processing -
> then you will need to fix your Initialization calls.
>
> The code that Marc posted recently seems a fine and general way to do
> this.
>
> Bill
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References: 
 >Re: SDK Available (From: Bill Stewart <email@hidden>)

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