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Re: Transport start/stop for Effect Units needed
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Re: Transport start/stop for Effect Units needed


  • Subject: Re: Transport start/stop for Effect Units needed
  • From: Howard Moon <email@hidden>
  • Date: Wed, 14 May 2003 11:24:43 -0700

That's exactly how the program *used* to work, but that doesn't work in, for example, Cubase SX under OSX, when you've got a dual-processor machine. In that case, the sample position only changes every *other* time the process/processReplacing call is made, so we had to change to use the transport state (which Steinberg said was the correct method, anyway).

Unfortunately, that does not work when using the FXpansion AU wrapper, because the transport state is not known. I would think that the transport state ought to be available, but the doc's say it's only for an Output unit, which we don't get with the wrapper product.

Thanks anyway...

Howard


On Wednesday, May 14, 2003, at 11:04 AM, Chris Reed wrote:

Couldn't you use the current host time and beat location callback to determine if playback is progressing? If the current location doesn't change, or the host returns an error for that call, then you can assume the transport is stopped.

I haven't tried this, but it seems like it should work...

-chris

On Wednesday, May 14, 2003, at 09:25 US/Central, Howard Moon wrote:

Hi...

this is directed to Apple:

we have a plug-in that is an effect unit, but in order to make it work properly we need to know when the transport starts and stops. Unfortunately, that info is only available for Output Units. Why??? It limits the effect units for no reason that's apparent to us. At this time, we can't make an Output unit out of our plug-in, because we are using FXpansion's product to wrap our VST plug-in as an AudioUint, and that creates only Effect units.

Is there any chance that this could be changed, or do we need to ask FXpansion to allow the creation of Output units? And, if we do that, will it remove any of the abilities we get being an Effect unit?

Thanks,
Howard
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  • Follow-Ups:
    • Re: Transport start/stop for Effect Units needed
      • From: Urs Heckmann <email@hidden>
References: 
 >Re: Transport start/stop for Effect Units needed (From: Chris Reed <email@hidden>)

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