Re: MusicDevice implementation
Re: MusicDevice implementation
- Subject: Re: MusicDevice implementation
- From: "Mark's Studio" <email@hidden>
- Date: Fri, 7 Nov 2003 23:45:57 +0100
I have a Cocoa Synth app, and instead of converting it to a MusicDevice,
i want to make a MusicDevice with a very simple UI that send midi to
the Cocoa app and makes a callback to the Cocoa app to generate the
audio.
On 7/11-2003, at 23:24, Christopher Corbell wrote:
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On Nov 7, 2003, at 1:43 PM, Mark's Studio wrote:
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> Would it be possible to make a MusicDevice that passed on the midi and
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> audio processing to a Cocoa app ?
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> Peter Mark
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I'm not 100% sure I understand what you're asking - whether you're
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talking about just supporting MusicDevice functionality, or MIDI
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redirection to another app...
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In any case Cocoa apps have full access to the
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CoreAudio/CoreMIDI/AudioUnit
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API's, they just need to include the appropriate frameworks.
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E.g. iPiano is an Obj-C cocoa app that uses Apple DLS MusicDevice
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units, I'm sure there are many others out there.
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If a host app is designed to generally support MusicDevice units
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it won't matter whether the app is Cocoa or Carbon from a
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functionality standpoint; the only difference might arise
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in UI, if the unit provides a view for configuration.
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- Christopher
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>
Peter Mark
Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
email@hidden
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