Re: in-memory AudioUnit?
Re: in-memory AudioUnit?
- Subject: Re: in-memory AudioUnit?
- From: Jeff Moore <email@hidden>
- Date: Wed, 12 Nov 2003 12:36:02 -0800
Since AudioUnits are Component Manager components, you can use
RegisterComponent() to register your components. I believe the
QuickTime SDK has some examples about how to do this.
On Nov 12, 2003, at 10:22 AM, Christopher Corbell wrote:
Is it possible to compile and register an AudioUnit
in-memory in an application, without ever creating a component
package on disk?
We're working on a Cocoa host and may include a few original
units. While most units will probably be public there are a
couple that may be specific to our app. We could just do the
unit normally and hamstring functionality if our app's not the
host, but I'm still curious whether an in-memory-only unit
is possible, and if there's an example of this.
--
Jeff Moore
Core Audio
Apple
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