Playing Sounds
Playing Sounds
- Subject: Playing Sounds
- From: John Mullins <email@hidden>
- Date: Thu, 23 Oct 2003 03:45:38 -0500
Hey,
Well, here is my real question... I want to have a class called
Sample, and I want to make a sequencer that loops, but you can edit the
sequence live... and I want the class Sample to have a Play function so
when you call Play the sample plays itself.
Now I know AudioUnitStart and AudioUnitStop isn't the right way to go
about this... even close I don't think. But I that's the only way I've
noticed to start a file to play. Do I need to do something like...
load the sound into the audiostream every time I want it to play?
It's a generic question... so I don't expect any answers to be too
specific... but if someone could lead me in the right direction.
Off topic but.... have you checked out...
http://www.apple.com/quicktime/gallery/instanton.html .. that is so
amazing...
Thanks a lot,
John Mullins
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