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Playing Sounds
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Playing Sounds


  • Subject: Playing Sounds
  • From: John Mullins <email@hidden>
  • Date: Thu, 23 Oct 2003 03:45:38 -0500

Hey,
Well, here is my real question... I want to have a class called Sample, and I want to make a sequencer that loops, but you can edit the sequence live... and I want the class Sample to have a Play function so when you call Play the sample plays itself.
Now I know AudioUnitStart and AudioUnitStop isn't the right way to go about this... even close I don't think. But I that's the only way I've noticed to start a file to play. Do I need to do something like... load the sound into the audiostream every time I want it to play?
It's a generic question... so I don't expect any answers to be too specific... but if someone could lead me in the right direction.

Off topic but.... have you checked out... http://www.apple.com/quicktime/gallery/instanton.html .. that is so amazing...

Thanks a lot,
John Mullins
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    • Re: Playing Sounds
      • From: Marc Poirier <email@hidden>
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