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Re: Playing Sounds
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Re: Playing Sounds


  • Subject: Re: Playing Sounds
  • From: Marc Poirier <email@hidden>
  • Date: Fri, 24 Oct 2003 15:02:41 -0500 (CDT)

John,

Where did you get AudioUnitStart and AudioUnitStop from? I've never heard
of those, and I can't find them in any of the frameworks. Also, I don't
really understand how you are connecting AudioUnits with playing audio
files. What AudioUnit(s) are you using?

Marc



On Thu, 23 Oct 2003, John Mullins wrote:

> Hey,
> Well, here is my real question... I want to have a class called
> Sample, and I want to make a sequencer that loops, but you can edit the
> sequence live... and I want the class Sample to have a Play function so
> when you call Play the sample plays itself.
> Now I know AudioUnitStart and AudioUnitStop isn't the right way to go
> about this... even close I don't think. But I that's the only way I've
> noticed to start a file to play. Do I need to do something like...
> load the sound into the audiostream every time I want it to play?
> It's a generic question... so I don't expect any answers to be too
> specific... but if someone could lead me in the right direction.
>
> Off topic but.... have you checked out...
> http://www.apple.com/quicktime/gallery/instanton.html .. that is so
> amazing...
>
> Thanks a lot,
> John Mullins
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References: 
 >Playing Sounds (From: John Mullins <email@hidden>)

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