Re: Playing Sounds
Re: Playing Sounds
- Subject: Re: Playing Sounds
- From: Marc Poirier <email@hidden>
- Date: Fri, 24 Oct 2003 15:02:41 -0500 (CDT)
John,
Where did you get AudioUnitStart and AudioUnitStop from? I've never heard
of those, and I can't find them in any of the frameworks. Also, I don't
really understand how you are connecting AudioUnits with playing audio
files. What AudioUnit(s) are you using?
Marc
On Thu, 23 Oct 2003, John Mullins wrote:
>
Hey,
>
Well, here is my real question... I want to have a class called
>
Sample, and I want to make a sequencer that loops, but you can edit the
>
sequence live... and I want the class Sample to have a Play function so
>
when you call Play the sample plays itself.
>
Now I know AudioUnitStart and AudioUnitStop isn't the right way to go
>
about this... even close I don't think. But I that's the only way I've
>
noticed to start a file to play. Do I need to do something like...
>
load the sound into the audiostream every time I want it to play?
>
It's a generic question... so I don't expect any answers to be too
>
specific... but if someone could lead me in the right direction.
>
>
Off topic but.... have you checked out...
>
http://www.apple.com/quicktime/gallery/instanton.html .. that is so
>
amazing...
>
>
Thanks a lot,
>
John Mullins
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