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Re: Emagic porting SDK
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Re: Emagic porting SDK


  • Subject: Re: Emagic porting SDK
  • From: Marc Poirier <email@hidden>
  • Date: Fri, 12 Sep 2003 09:36:45 -0500 (CDT)

I don't know, just see what's there. Also in the Apple examples, each
project has a .r file like this:

#include "AudioUnit.r"

#define RES_ID 3000
#define COMP_TYPE kAudioUnitType_Effect
#define COMP_SUBTYPE 'boof'
#define COMP_MANUF 'LinP'
#define VERSION 0x00010000
#define NAME "LinPlug: Thingy"
#define DESCRIPTION "super duper thingy from LinPlug"
#define ENTRY_POINT "YourClassNameEntry"
#include "AUResources.r"

(with everything past the first #include repeated for each component, like
a GUI component or whatever else is in the bundle)

But just use the proper values for stuff, make sure that the RES_ID
changes by at least 2 for each component, use a different subtype for
every AU that you make for a given type, make sure you're using your own
registered creator code for COMP_MANUF, make sure that you keep your
VERSION value up to date and in sync with your overridden
AUBase::Version() implementation, etc.

Marc



On Fri, 12 Sep 2003, Peter from LinPlug wrote:

> > Did you make a .r file for the Component resource stuff?
>
> Not really, honestly not at all.
>
> I followed the instructions that came with the
> porting SDK :-( Can you please point me to where this .r files
> are documented ? Its a bit bad searching the apple site for ".r" ;-)
>
> Best regards
> Peter
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References: 
 >Re: Emagic porting SDK (From: "Peter from LinPlug" <email@hidden>)

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