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Re: frame count, audio output unit
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Re: frame count, audio output unit


  • Subject: Re: frame count, audio output unit
  • From: john <email@hidden>
  • Date: Mon, 19 Apr 2004 23:26:42 -0400

Hi David, makes sense, thanks!

-- John


When you use OpenDefaultAudioOutput(), you get a V1 output unit, which
expects a different callback signature. From looking in the headers it
looks like inNumFrames would have actually be your AudioBufferList*
(and I'm not certain how your code would have worked in that case
either). When you switched to FindNextComponent() & OpenAComponent()
you get a V2 audio unit, which works as you expect.
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.

David Duncan
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References: 
 >Compiler error with lastest CA-SDK and CW 9.2 (From: "Michael Kleps [reFX]" <email@hidden>)
 >Internal Microphone (From: Ashish Jain <email@hidden>)
 >Re: Internal Microphone (From: Michael Thornburgh <email@hidden>)
 >mDataByteSize == 0? (From: john <email@hidden>)
 >Re: mDataByteSize == 0? (From: Michael Thornburgh <email@hidden>)
 >Re: mDataByteSize == 0? (From: Jeff Moore <email@hidden>)
 >frame count, audio output unit (From: john <email@hidden>)
 >Re: frame count, audio output unit (From: David Duncan <email@hidden>)
 >Re: frame count, audio output unit (From: john <email@hidden>)
 >Re: frame count, audio output unit (From: David Duncan <email@hidden>)

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