Re: frame count, audio output unit
Re: frame count, audio output unit
- Subject: Re: frame count, audio output unit
- From: john <email@hidden>
- Date: Mon, 19 Apr 2004 23:26:42 -0400
Hi David, makes sense, thanks!
-- John
When you use OpenDefaultAudioOutput(), you get a V1 output unit, which
expects a different callback signature. From looking in the headers it
looks like inNumFrames would have actually be your AudioBufferList*
(and I'm not certain how your code would have worked in that case
either). When you switched to FindNextComponent() & OpenAComponent()
you get a V2 audio unit, which works as you expect.
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.
David Duncan
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