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Re: AudioUnits & midi
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Re: AudioUnits & midi


  • Subject: Re: AudioUnits & midi
  • From: William Stewart <email@hidden>
  • Date: Tue, 27 Apr 2004 12:03:28 -0700

Not quite...

Music Device Base is *required* for any au instrument - where it
contains implementations for both a MIDI message note on and the
extended API for turning notes on with more parameters, micro-note
numbers, etc... Both are required.

In our implementations we've unified both of these into a single method
that a subclass implements to create a note object. We don't have that
code in the SDK yet unfortunately, but this is something we are looking
into

Bill

On 27/04/2004, at 11:20 AM, Pavol Markovic wrote:

> The MusicDeviceBase one is targeted for multitimbral instruments -
> those which use Groups. You'll find more info in
> /Developer/Documentation/CoreAudio/AudioUnits/GroupsPartsAndMulti-
> timbrality.rtf
>
> PM
>
> On 27.4.2004, at 16:45, nick wrote:
>
>> Hi,
>>
>> I've started (again) looking into creating virtual instrument
>> AudioUnits...
>> And once again I'm confused about the midi note handling
>>
>> The way I see it there are 2 sets of functions inherited from
>> different classes which do the same thing!
>>
>> AUMIDIBase::HandleNoteOn ()
>> MusicDeviceBase::StartNote ()
>>
>> Can anybody tell me (of point me in the right direction) the
>> difference between these two? which one will actually receive the
>> incoming notes? or do i need to override them both?
>>
>> Thanks,
>> Nick
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  • Follow-Ups:
    • Re: AudioUnits & midi
      • From: nick <email@hidden>
References: 
 >AudioUnits & midi (From: nick <email@hidden>)
 >Re: AudioUnits & midi (From: Pavol Markovic <email@hidden>)

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