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Re: coreaudio in cocoa/objC/objC++/c++
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Re: coreaudio in cocoa/objC/objC++/c++


  • Subject: Re: coreaudio in cocoa/objC/objC++/c++
  • From: William Stewart <email@hidden>
  • Date: Fri, 03 Dec 2004 19:06:54 -0800

All of our callbacks are C in the API

ObjC can deal with C callbacks just fine even in .m files without having to
mix in any C++ (yuck, yuck! :-), so I don't understand what you are asking
for... (and to be honest I really can't see how this makes your code
"messy")

Bill

On 3/12/04 6:21 PM, "paul webb" <email@hidden> wrote:
> yes that the problem, the mixing of C++ and ObjC is
> making things more incoherent and more difficult to
> manage.
>
> If it was possible to just be able to set up a ObjC
> class method as the render callback then I think I
> could dispence with all the c++ coding altogether.
>
> I don't mind not having a framework for coreaudio I
> just don't like the mixing of languages.
>
> so how about callbacks in objC please.
> ifs its already possible I would like to know
>
> I can think more about putting my framework up in a
> few months when its more complete, documented and
> polished.
>
> thanks
> paul
>
>
>
>
>
>
>
> --- john <email@hidden> wrote:
>
>> Hi Paul,
>>
>> You're touching a touchy subject :)
>>
>> It'd be great to have an ObjC interface (with the
>> Cocoa feel and
>> conventions) to CoreAudio. Although possible, mixing
>> C++ into ObjC
>> makes your code less coherent.
>>
>> However, I haven't heard anything about it myself,
>> though not to say
>> there won't be anything - there certainly is no
>> technical limitation.
>> If I may make a proposition, maybe you could make
>> your work available
>> as a framework to all the other Cocoa developers,
>> like MTCoreAudio :)
>>
>> -- John
>>
>>
>>> hello,
>>>
>>> is coreaudio going to get some cocoa classes so I
>> can
>>> stop having to write in a mix of  objC / objC++
>> and
>>> c++. and work only with objC
>>>
>>> I keep needing to duplicate some of my own classes
>> for
>>> using in the C++ parts, even though I am trying to
>>> design things as much into the ObjC end as much as
>>> possible. And having to write ObjC++ wrappers
>> around
>>> my C++ coreaudio classes so I can use them in the
>> main
>>> ObjC code.
>>>
>>> I know this has come up before and I think the
>> answer
>>> from before was a probably not.
>>>
>>> Is there any reason coreaudio cannot be purely
>> done
>>> with Obj.C
>>>
>>>
>>> thanks
>>> paul
>>
>>
>
> =====
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 >Re: coreaudio in cocoa/objC/objC++/c++ (From: paul webb <email@hidden>)

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