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Re: coreaudio in cocoa/objC/objC++/c++
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Re: coreaudio in cocoa/objC/objC++/c++


  • Subject: Re: coreaudio in cocoa/objC/objC++/c++
  • From: john <email@hidden>
  • Date: Fri, 3 Dec 2004 23:03:32 -0500

Hi Bill,

What we are saying is that being able to wrap CoreAudio calls in ObjC is not the same as having a Cocoa-style API available. We want it to work elegantly in our preferred environment.

I know that C callbacks work fine in .m files, but thanks for pointing that out for others who may not know.

The code becomes more messy because, at least for me, the fundamental design in the code is disturbed by a reasonable amount of non-ObjC code. I don't find this same disturbance using C++, not sure why. Maybe it might be slightly comparable to using C functions in a Dylan project, if that was possible. To me ObjC feels different from straight C or C++, as where to me C++ feels like C with bulky extensions.

-- John


All of our callbacks are C in the API

ObjC can deal with C callbacks just fine even in .m files without having to
mix in any C++ (yuck, yuck! :-), so I don't understand what you are asking
for... (and to be honest I really can't see how this makes your code
"messy")


Bill

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References: 
 >Re: coreaudio in cocoa/objC/objC++/c++ (From: William Stewart <email@hidden>)

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