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Re: PlayAudioFile
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Re: PlayAudioFile


  • Subject: Re: PlayAudioFile
  • From: john <email@hidden>
  • Date: Wed, 29 Dec 2004 15:33:19 -0500

Hi Michael,

Are you using Xcode? The build results window actually has a very verbose "pane" in the middle of the window that isn't open by default (at least I don't think it is). Sometimes to find the specifics of link errors you need to weed through the text in there. Just drag the upper circle thingie to open it.

I've never tried to build PlayAudioFile, nor even really looked at the project, so I can't help you in that regard. MTCoreAudio doesn't provide any methods for reading and writing files, it is just an ObjC wrapper for the HAL (and an excellent one!).

-- John


I was testing out PlayAudioFile, and trying to compile it results in 'undefined symbols:' but it doesn't list anything.

PlayAudioFile was included with a version of the CoreAudio SDK that's older than the one I have installed(I believe I have 1.3.3). Is this the reason why? Without knowing what the undefined symbols are, how can I enable this code again? I'm interested in the code because it uses threading to read from an audio file.

Are there alternatives out there? For instance does MTCoreAudio use threading for file reads?

Michael

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 >PlayAudioFile (From: Michael Hanna <email@hidden>)

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