Re: PlayAudioFile
Re: PlayAudioFile
- Subject: Re: PlayAudioFile
- From: Michael Hanna <email@hidden>
- Date: Wed, 29 Dec 2004 18:23:49 -0500
Thanks! This helped because it reported I was missing methods from
CAMutex.cpp. I simply added the files to the project and it compiles
fine!
Michael
On 29-Dec-04, at 3:33 PM, john wrote:
Hi Michael,
Are you using Xcode? The build results window actually has a very
verbose "pane" in the middle of the window that isn't open by default
(at least I don't think it is). Sometimes to find the specifics of
link errors you need to weed through the text in there. Just drag the
upper circle thingie to open it.
I've never tried to build PlayAudioFile, nor even really looked at the
project, so I can't help you in that regard. MTCoreAudio doesn't
provide any methods for reading and writing files, it is just an ObjC
wrapper for the HAL (and an excellent one!).
-- John
I was testing out PlayAudioFile, and trying to compile it results in
'undefined symbols:' but it doesn't list anything.
PlayAudioFile was included with a version of the CoreAudio SDK that's
older than the one I have installed(I believe I have 1.3.3). Is this
the reason why? Without knowing what the undefined symbols are, how
can I enable this code again? I'm interested in the code because it
uses threading to read from an audio file.
Are there alternatives out there? For instance does MTCoreAudio use
threading for file reads?
Michael
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