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Re: QTSoundStream - QT != SoundManager When ?
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Re: QTSoundStream - QT != SoundManager When ?


  • Subject: Re: QTSoundStream - QT != SoundManager When ?
  • From: Greg Chapman <email@hidden>
  • Date: Tue, 3 Feb 2004 14:43:33 -0800

Hi Mark,

As always, I can't speculate publicly on "future product directions". At least if I care to keep my job... ;-)

The best thing for you to do is get on the QuickTime seed list for this work. BUT... we're not seeding it yet. When we're about to start seeding, I'll make sure we make a call on this list (coreaudio-api) for interested parties. Fair 'nuff?

Greg

On Feb 3, 2004, at 12:11 PM, Mark Gilbert wrote:

Message: 11
From: Greg Chapman <email@hidden>
Subject: Re: QTSoundStream
Date: Tue, 3 Feb 2004 11:18:54 -0800
To: CoreAudio API <email@hidden>

On Feb 2, 2004, at 11:56 PM, Austin Shoemaker wrote:

> - QTSoundStream depends on QuickTime's support for the Sound Manager.
If QuickTime stopped using the Sound Manager this code might not
function as expected. If you plan to use this in a shipping product,
just be aware of this dependency.

Slight clarification from the guy that's leading the effort to make
QuickTime stop using the Sound Manager:

When QuickTime stops using the Sound Manager, this code will simply
stop working. The call it makes to MediaSetSoundOutputComponent will
fail, and QuickTime will play to the default CoreAudio device.

Greg.

Given this clarification, please can you offer some kind of timeframe within which these changes will happen?

We current use MediaSetSoundOutputComponent to select different outputs, and we would love to switch over to CoreAudio type functionality.

We need to make plans for when and what will happen ? When we will be able to play > 2 channel QuickTime through Core Audio, and when will the sequence grabber record more than 2 channels via core audio ?

Any heads up ?

Cheers

Mark Gilbert.
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 >Re: QTSoundStream - QT != SoundManager When ? (From: Mark Gilbert <email@hidden>)

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