Re: QTSoundStream - QT != SoundManager When ?
Re: QTSoundStream - QT != SoundManager When ?
- Subject: Re: QTSoundStream - QT != SoundManager When ?
- From: Mark Gilbert <email@hidden>
- Date: Tue, 3 Feb 2004 20:11:06 +0000
Message: 11
From: Greg Chapman <email@hidden>
Subject: Re: QTSoundStream
Date: Tue, 3 Feb 2004 11:18:54 -0800
To: CoreAudio API <email@hidden>
On Feb 2, 2004, at 11:56 PM, Austin Shoemaker wrote:
> - QTSoundStream depends on QuickTime's support for the Sound Manager.
If QuickTime stopped using the Sound Manager this code might not
function as expected. If you plan to use this in a shipping product,
just be aware of this dependency.
Slight clarification from the guy that's leading the effort to make
QuickTime stop using the Sound Manager:
When QuickTime stops using the Sound Manager, this code will simply
stop working. The call it makes to MediaSetSoundOutputComponent will
fail, and QuickTime will play to the default CoreAudio device.
Greg.
Given this clarification, please can you offer some kind of timeframe
within which these changes will happen?
We current use MediaSetSoundOutputComponent to select different
outputs, and we would love to switch over to CoreAudio type
functionality.
We need to make plans for when and what will happen ? When we will
be able to play > 2 channel QuickTime through Core Audio, and when
will the sequence grabber record more than 2 channels via core audio ?
Any heads up ?
Cheers
Mark Gilbert.
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