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Re: Input AudioUnit?
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Re: Input AudioUnit?


  • Subject: Re: Input AudioUnit?
  • From: Robert Grant <email@hidden>
  • Date: Wed, 14 Jan 2004 15:31:23 -0500

Hi Brad,

Can you post some code about how to configure the HALOutputUnit for input - I'm trying to get it working but I'm getting nowhere.

Also can you tell us the method of determining whether to use AudioUnitRender or the SetInputCallback approach?

Thanks,

Robert.

On Jan 14, 2004, at 12:29 PM, Brad Ford wrote:

Hugues,
You want the HAL AudioOutputUnit.

ComponentDescription cd = {kAudioUnitType_Output, kAudioUnitSubType_HALOutput, kAudioUnitManufacturer_Apple, 0, 0};
Component c = FindNextComponent(nil, &cd);

"But I want input, not output," you say. And I reply, "It was named an output unit before it could do input. Now it should be thought of as an AudioInputOrOutputOrBothUnit."

When opened, it's configured for output only. You have to set kAudioOutputUnitProperty_EnableIO to enable the input side (or disable the output side). Search the archives of this list. This has been discussed before.

-Brad

On Jan 14, 2004, at 12:50 AM, Hugues Pisapia wrote:

Hi there,

Well... this is maybe a stupid question, but I prefer to ask it anyway:
I am not able to find an AU to get audio data from a device. Does it exist?

Thanks,
Hugues
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  • Follow-Ups:
    • Re: Input AudioUnit?
      • From: William Stewart <email@hidden>
References: 
 >Input AudioUnit? (From: Hugues Pisapia <email@hidden>)
 >Re: Input AudioUnit? (From: Brad Ford <email@hidden>)

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