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Re: Communicating between an audiounit and cocoa view?
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Re: Communicating between an audiounit and cocoa view?


  • Subject: Re: Communicating between an audiounit and cocoa view?
  • From: "Mark's Studio" <email@hidden>
  • Date: Fri, 23 Jan 2004 19:34:12 +0100

In the SampleEffectUnit.h

#import "SampleEffectCocoaUI.h"

SampleEffectCocoaUI *cocoaController;


In the SampleEffectUnit.mm (I changed it to .mm)

SampleEffectUnit::SampleEffectUnit(AudioUnit
component):MusicDeviceBase(component,0,1,0){

cocoaController = [[SampleEffectCocoaUI alloc] init];
}

That's what i do to get a pointer to the cocoa instance.


On 23/1-2004, at 18:21, Andrew McClure wrote:

> Hi. I am doing an audiounit plugin based on the SampleAU effect sample
> code
> that comes with the panther dev tools. However, I have a slight
> problem. I
> need for the cocoa view and the audiounit to share a buffer, and other
> than
> parameters there does not seem to be any way to communicate between the
> cocoa view and the audiounit.
>
> I was wondering if there was any way to somehow get a pointer to the
> view
> object from the audiounit or vice versa. I notice that both the
> audiounit
> and the view have an AudioUnit type variable (this is apparently the
> same
> thing as whatever a "ComponentInstance" is?) and it is looking like I
> somehow just need to pass the pointer through the intermediary of the
> Component Manager. Is there any easier way, and is there some specific
> thing
> I should be looking at to figure out how to do this? I have never used
> the
> component manager before.
>
> Should I just start drudging through the component Inside Macintosh? :)
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>
Peter Mark

Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
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References: 
 >Communicating between an audiounit and cocoa view? (From: "Andrew McClure" <email@hidden>)

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