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Re: What works in OpenAL 1.0?
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Re: What works in OpenAL 1.0?


  • Subject: Re: What works in OpenAL 1.0?
  • From: "email@hidden" <email@hidden>
  • Date: Fri, 16 Jul 2004 09:53:13 -0400

Brian Greenstone wrote:

So, what exactly is the latest version of OpenAL anyways? The version of the openal.org site appears to be 1.0.12. Is that the Sound Manager version or the Core Audio version?

If you d/l the source (from OpenAL.org's links) it'll have both projects in it. I can't remember how they are named right off hand, but it's obvious which is which (I think the sound manager one is labeled Mac and the Core Audio is labeled OS X, can't remember). Last time I checked, there weren't any binaries on OpenAL's site, just the source from CVS. The binaries are at Creative's site, and they are the CoreAudio (broken) version.

You really want the core audio version, as it's the future and it has a couple flags (check the docs) to do things like auto-convert (during the load) all the data to floats, with is CA's native format which saves a LOT of time and makes it quite a bit faster. Also, some setting to reduce the quality of the 3D mixer (which on highest quality can do a lot more work then is required for games, and be a lot slower.)

[>] Brian
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References: 
 >Re: What works in OpenAL 1.0? (From: "email@hidden" <email@hidden>)
 >Re: What works in OpenAL 1.0? (From: Brian Greenstone <email@hidden>)

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