Re: What works in OpenAL 1.0?
Re: What works in OpenAL 1.0?
Brian Greenstone wrote:
I'm getting started with OpenAL and I've downloaded the latest
installer from www.opeanal.org (version 1.0.12) and installed it.
Unfortunately, this version seems to be very limited. The only thing
that works is the volume attenuation based on distance in 3D space.
But the panning doesn't seem to work, and I just get AL_INVALID_ENUM
errors if I so much as even attempt to set a Doppler parameter.
So, can someone tell me if this is normal? Is OpenAL 1.0 just a basic
sound playing thing right now? If so, I assume there will be a newer
release soon with more things working?
Panning *used* to work until the latest QT (w/ the latest 3D mixer) came
out. It broke panning, and for me, all volume attenuation (including by
distance.) The old OpenAL (uses sound manager) works correctly, but the
new one (based on core audio's 3D mixer) works quite a bit faster, but
currently improperly. I altered the proper authorities to this a while
back and haven't heard anything yet.
Luckily, the big game that uses OpenAL, UT, does it's own internal
volume changes, so they never noticed. They have a test suite (or dim3)
to use now so I assume the same mistake won't be made :)
Guys -- has this been fixed yet? The OpenAL up on creative's site is
BAD and been bad since the latest QT (and iTunes, which brings it down),
so this has been going on a while.
[>] Brian
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