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Re: What works in OpenAL 1.0?
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Re: What works in OpenAL 1.0?


  • Subject: Re: What works in OpenAL 1.0?
  • From: "email@hidden" <email@hidden>
  • Date: Fri, 16 Jul 2004 09:32:48 -0400

Brian Greenstone wrote:

I'm getting started with OpenAL and I've downloaded the latest installer from www.opeanal.org (version 1.0.12) and installed it. Unfortunately, this version seems to be very limited. The only thing that works is the volume attenuation based on distance in 3D space. But the panning doesn't seem to work, and I just get AL_INVALID_ENUM errors if I so much as even attempt to set a Doppler parameter.

So, can someone tell me if this is normal? Is OpenAL 1.0 just a basic sound playing thing right now? If so, I assume there will be a newer release soon with more things working?

Panning *used* to work until the latest QT (w/ the latest 3D mixer) came out. It broke panning, and for me, all volume attenuation (including by distance.) The old OpenAL (uses sound manager) works correctly, but the new one (based on core audio's 3D mixer) works quite a bit faster, but currently improperly. I altered the proper authorities to this a while back and haven't heard anything yet.

Luckily, the big game that uses OpenAL, UT, does it's own internal volume changes, so they never noticed. They have a test suite (or dim3) to use now so I assume the same mistake won't be made :)

Guys -- has this been fixed yet? The OpenAL up on creative's site is BAD and been bad since the latest QT (and iTunes, which brings it down), so this has been going on a while.

[>] Brian
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