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Re: Core Audio SDK 1.3.1 sample code - requirements?
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Re: Core Audio SDK 1.3.1 sample code - requirements?


  • Subject: Re: Core Audio SDK 1.3.1 sample code - requirements?
  • From: William Stewart <email@hidden>
  • Date: Mon, 28 Jun 2004 09:53:13 -0700

On 28/06/2004, at 3:11 AM, Rustam Muginov wrote:

> Hello all.
> I've tried to compile CASDK examplese, AudioFileTools. I liked this
> high-level wrappers, it makes very easy to record sound and to convert
> sound
> files now.
> I have a couple questions though.
>
> 1) Can this sample code be compiled under Jaguar/Project Builder, or
> under
> Xcode using 10.2.8 SDK? If yes - could anyone please explain me what
> to do?
> Currently I am using Xcode/ 10.3.4, and have to reboot to Jaguar to
> ensure
> compartability and then back to Panther to make changes.

Just make sure you have QT 6.5.1 installed (that installs some changes
to the CA headers that are needed for compiling - they *aren't* needed
to run against though - QT 6.4 or better is fine)

> 2) I have found what compiled AudioFileTools could not work under
> MacOS X
> 10.2. I understand what 10.2 lucks some AudioUnits functionality, so
> I've
> updated testing system to 10.2.8 and QuickTime 6.5.1. This allow
> samples to
> work, but I need to know what is exact minimum requirements for this
> binaries to run. Could anyone please help me, I just hate the idea to
> redownload all Jaguar updates and all QuickTimes since 6.0, and to
> install
> it one-by-one to test.

QT 6.4 or better

Bill

>
> Thanks in advance.
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  • Follow-Ups:
    • Re: Core Audio SDK 1.3.1 sample code - requirements?
      • From: Rustam Muginov <email@hidden>
References: 
 >Core Audio SDK 1.3.1 sample code - requirements? (From: Rustam Muginov <email@hidden>)

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