Re: Click in sounds
Re: Click in sounds
- Subject: Re: Click in sounds
- From: William Stewart <email@hidden>
- Date: Mon, 3 May 2004 12:46:16 -0700
Basically, I think you're taking the wrong approach...
For each device that you want to play a sound too, have a single output
unit. Then have a mixer connected to that output unit, and then have
your sound files providing an input to that mixer.
Bill
On 03/05/2004, at 9:58 AM, Bob Lang wrote:
>
Hi
>
>
I really don't know if this will work, but you could try lengthening
>
the array holding your sound sample and padding it with trailing
>
zeroes.
>
>
Also, are you sure that your sample terminates "nicely", i.e that its
>
volume drops to zero as it ends? You could try using a standard
>
Hamming (or Hanning -- similar name, different window) window
>
on the entire clip.
>
>
Good luck
>
>
Bob
>
----- Original Message -----
>
From: "Rahul Shetty" <email@hidden>
>
To: <email@hidden>
>
Cc: "Srinidhi Rao S" <email@hidden>
>
Sent: Monday, May 03, 2004 5:55 AM
>
Subject: Click in sounds
>
>
>
> Hi,
>
>
>
> We are developing a basic CoreAudio application as one of the modules
>
> in
>
our
>
> project . This is based on PlayAudioFileLite, a sample code provided
>
> by
>
> Apple. Some additional features like channel mapping , volume
>
> control etc
>
> have been provided.
>
> We play very short sounds( msec-sec range). Each sound file has
>
> an
>
> audio output unit to play it. But whenever a sound file is played we
>
> hear
>
> a "short click" at the end . This is also observed in QuickTime.
>
> This
>
> aberration is pretty stark when the sound files are played
>
> iteratively.
>
We
>
> would like to avoid this. Is there a way to eliminate it ?
>
>
>
> Regards,
>
> Rahul
>
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