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Re: phantom MultibandCompressor
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Re: phantom MultibandCompressor


  • Subject: Re: phantom MultibandCompressor
  • From: William Stewart <email@hidden>
  • Date: Wed, 5 May 2004 17:21:26 -0700

It maybe that you aren't feeding silence into the mix? The Matrix Mixer
does honour the silence flag, and doesn't do any work with a buffer
that's marked as silence... Are you doing a rate conversion anywhere?

Bill

On 05/05/2004, at 6:17 AM, Robert Grant wrote:

> Well Rax when it's idling is taking ~ 6% of my CPU and that's with no
> UI update timer active, no MIDI input and no AUs in the graph other
> than Apple Mixers and Output units.
>
> The Render thread is taking 5.1 % of the total CPU time and
> AUMultibandCompressorEntry (or whatever it is) is taking 70.4% of that
> 5.1 %.
>
> Perhaps that's the expected amount of overhead? I'm really just
> wanting a sanity check as I can't do much about the graph composition.
>
> Thanks,
>
> Robert.
>
> On May 4, 2004, at 6:19 PM, Doug Wyatt wrote:
>
>> On May 4, 2004, at 15:02, Robert Grant wrote:
>>> Ahh,
>>>
>>> But it's a bit worrisome that Shark is telling me that 67% of my
>>> audio render thread time is being spent in
>>> AUMultibandCompressorEntry. Any suggestions as to what might be
>>> happening? I thought the mixers were highly optimized. This is a
>>> graph with only Apple AUs in it which are either OutputAUs or
>>> Mixers!
>>>
>>> Robert.
>>>
>>> On May 4, 2004, at 5:45 PM, Doug Wyatt wrote:
>>>
>>>> On May 4, 2004, at 14:27, Robert Grant wrote:
>>>>> I'm getting an AUMultibandCompressorEntry showing up in my Shark
>>>>> stack trace but I haven't added one to my AU graph. And actually
>>>>> I'm getting a lot more SystemOutputAUEntry's than I have Output
>>>>> AUs (HAL or Generic) in my graph.
>>>>>
>>>>> Are there extra AUs being utilized under the covers by other AUs?
>>>>
>>>> No. Shark only sees a small handful of symbols from
>>>> CoreAudio.component, which contains all the system AU's. There are
>>>> so few exported symbols that the one nearest to any given piece of
>>>> code is more likely to be misleading than informative.
>>>>
>>>> Doug
>>
>> OK, Shark's telling you that 67% of your render thread time being
>> spent somewhere in our components, and that they're doing roughly
>> twice as much work as your code. But how much work is that? How much
>> CPU is being consumed on the whole by the render thread? If it's
>> taking 1% of the CPU, there's no big deal. If the render thread is
>> consuming 80% of the CPU, *then* that 67% is worrisome.
>>
>> --
>> Doug Wyatt
>> Core Audio, Apple
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References: 
 >phantom MultibandCompressor (From: Robert Grant <email@hidden>)
 >Re: phantom MultibandCompressor (From: Doug Wyatt <email@hidden>)
 >Re: phantom MultibandCompressor (From: Robert Grant <email@hidden>)
 >Re: phantom MultibandCompressor (From: Doug Wyatt <email@hidden>)
 >Re: phantom MultibandCompressor (From: Robert Grant <email@hidden>)

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