Re: New QT possibly breaks 3DMixer OpenAL
Re: New QT possibly breaks 3DMixer OpenAL
- Subject: Re: New QT possibly breaks 3DMixer OpenAL
- From: "Avelino Santa Ana Jr." <email@hidden>
- Date: Fri, 7 May 2004 16:13:50 -0700
On May 6, 2004, at 9:23 PM, Brian Barnes wrote:
Also, could the project on the OpenAL CVS create a framework? This is
how I use OpenAL, and how I expect the users to use it (and how the
creative site has it.) I know I can cobble it together from the
dylib, but it'd be a bit more handy :)
[>] Brian
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Just change the target. You can build a dylib (openal.dylib) and a
framework (al_openal_basic) by changing the target. You can also build
deployment and development versions. I deploy all 4 types whenever
there's a new CVS change and put them on my .Mac account for people to
mess around with in various OpenAL apps like UT2Kn, America's Army, and
Return of the King. I notice I have to turn the volume up a when I
play those listed games. The current version of the new OpenAL doesn't
seem to be as bad as the initial release but I haven't tried any
comparison tests yet because of lack of free time.
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