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Re: debugging aus in xcode
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Re: debugging aus in xcode


  • Subject: Re: debugging aus in xcode
  • From: William Stewart <email@hidden>
  • Date: Fri, 14 May 2004 12:48:23 -0700

From XCode you can set a target executable - then when you hit debug,
it will launch that executable.. you can then set breakpoints etc in
the debug window of XCode. (also, printf is always a good idea) - and
one of the tricks I like is to do this in the terminal...

% cd MyApp.app/Contents/MacOS/
% ./MyApp

Bill

On 13/05/2004, at 1:22 PM, Mark Cartwright wrote:

> hey all,
> could someone give me some tips on debugging audio units and how to
> setup debugging in xcode for audio units, etc.? i'm a newbie
> programmer so, debugging is still quite a mystery to me. at the
> moment it i'm just building my AU, listening for errors, etc., and
> then staring at code for 4 hours or more until i figure out why the
> error is occuring. if i new what various variables or could trigger
> flags while running, it seems like it might be a bit easier.... but i
> don't know how to do this... any help would be appreciated. thanks a
> bunch.
>
> m
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References: 
 >debugging aus in xcode (From: Mark Cartwright <email@hidden>)

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