• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Registering AudioUnits at runtime
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Registering AudioUnits at runtime


  • Subject: Re: Registering AudioUnits at runtime
  • From: Makira <email@hidden>
  • Date: Thu, 04 Nov 2004 16:19:55 -0500

> On Nov 4, 2004, at 02:43 PM, Makira wrote:
>
>> I'm trying to make an audio unit which, upon loading, would read from a
>> directory some models, and then for each of them register an audio
>> unit. How
>> can I do this ?

> Why not create a single AU and use the preset mechanism to select from
> each model? Then the user can select (and change) at runtime the model
> that the AU corresponds to. If you register separate AUs then the user
> has to remove and insert a new AU.

The reason is simple: each model represent a totally different effect, with
different parameters. There will be different presets for each of theses
models. A model can be a compressor while another is a reverb, or something
else, so that's why I want to register a component for each of them...


 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >Re: Registering AudioUnits at runtime (From: David Duncan <email@hidden>)

  • Prev by Date: Re: Registering AudioUnits at runtime
  • Next by Date: RE: Digi MBox not showing up in device list
  • Previous by thread: Re: Registering AudioUnits at runtime
  • Next by thread: Re: Registering AudioUnits at runtime
  • Index(es):
    • Date
    • Thread