Re: Registering AudioUnits at runtime
Re: Registering AudioUnits at runtime
- Subject: Re: Registering AudioUnits at runtime
- From: Makira <email@hidden>
- Date: Thu, 04 Nov 2004 16:19:55 -0500
> On Nov 4, 2004, at 02:43 PM, Makira wrote:
>
>> I'm trying to make an audio unit which, upon loading, would read from a
>> directory some models, and then for each of them register an audio
>> unit. How
>> can I do this ?
> Why not create a single AU and use the preset mechanism to select from
> each model? Then the user can select (and change) at runtime the model
> that the AU corresponds to. If you register separate AUs then the user
> has to remove and insert a new AU.
The reason is simple: each model represent a totally different effect, with
different parameters. There will be different presets for each of theses
models. A model can be a compressor while another is a reverb, or something
else, so that's why I want to register a component for each of them...
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