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Re: CoreAudio Level Of Death
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Re: CoreAudio Level Of Death


  • Subject: Re: CoreAudio Level Of Death
  • From: William Stewart <email@hidden>
  • Date: Thu, 11 Nov 2004 10:14:41 -0800

Urs

There's also a diagnostic AU in the SDK - ValidSamples... You can insert
this after your AU and it will then examine your output for:
(i) nan
(ii) infinities
(iii) de-normals

That could help see if you are actually generating these

Bill

On 11/11/04 3:46 AM, "Urs Heckmann" <email@hidden> wrote:

> Hiya,
>
> it happens quite often to me that a filter or something I'm working on
> gets instable and kicks out very high peaks. In those cases, I can only
> hear a short *click* and the AU plugin gets muted.
>
> The problem is, the plugin keeps being muted even if it clears all
> buffers afterwards and delivers reasonable audio values. - I suspect,
> this is a "feature" of CoreAudio.
>
> My question:
>
> What is the critical factor upon which CoreAudio mutes an Audio Unit?
>
> Is it something like floats being NaNs or Infinity?
>
> It would be cool to know, so I could add this check into my stuff.
>
> Thanks,
>
> ;)  Urs
>
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References: 
 >CoreAudio Level Of Death (From: Urs Heckmann <email@hidden>)

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