CoreAudio Level Of Death
CoreAudio Level Of Death
- Subject: CoreAudio Level Of Death
- From: Urs Heckmann <email@hidden>
- Date: Thu, 11 Nov 2004 12:46:29 +0100
Hiya,
it happens quite often to me that a filter or something I'm working on
gets instable and kicks out very high peaks. In those cases, I can only
hear a short *click* and the AU plugin gets muted.
The problem is, the plugin keeps being muted even if it clears all
buffers afterwards and delivers reasonable audio values. - I suspect,
this is a "feature" of CoreAudio.
My question:
What is the critical factor upon which CoreAudio mutes an Audio Unit?
Is it something like floats being NaNs or Infinity?
It would be cool to know, so I could add this check into my stuff.
Thanks,
;) Urs
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