Capturing output audio
Capturing output audio
- Subject: Capturing output audio
- From: "Tim Dorcey" <email@hidden>
- Date: Wed, 13 Oct 2004 08:45:08 -0700
- Importance: Normal
Is there is a simple way for an application to read the current output
device? By "simple," I mean, as easy as reading an input device? Perhaps
the interfaces could even be identical?
What I really need is to play a QuickTime movie, and capture the audio/video
in synchronized fashion, while also rendering it for the user to hear/see.
I'm messing with the SoundConverter API's right now, but happened to think
CoreAudio might provide better solution.
Thanks,
Tim
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