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Re: AURenderCallback inputs...
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Re: AURenderCallback inputs...


  • Subject: Re: AURenderCallback inputs...
  • From: William Stewart <email@hidden>
  • Date: Wed, 10 Aug 2005 11:37:33 -0700


An AU's input can be one of two types:
(1) An input callback - so it gets input by calling a render callback function
(2) A connection to another AU - so it gets its input calling AudioUnitRender on the connected AU


So, given this topology:
AUHAL Input -> processing node -> AUHAL Output

what is it that you are trying to achieve with your render callback - and where is it attached too?

Bill

On 10/08/2005, at 8:38 AM, Amir Aharon wrote:

Hi,
I have created an AUGraph with two node , first is the ioNode which is
my io device and second which is my audioNode for processing.

I would like to connect the input device into the AudioUnit , do some
processing and send it into the device output.

Accourding to the API( I Hope) , all I need to do is to connect the
ioNode bus 1 into audioNode bus 0 and audioNode bus 0 into ioNode bus 0.
( I use the same Audio device as input and output).


I'm tring to set the AURenderCallback(... AudioBufferList *ioData...) of
the audioNode and my question is:
Does the ioData parameter is input/output? meaning Does it contain the
sound buffer which I can process apon?
Or does ioData is empty and I should fill it with sound?


Thanks,
Amir.

-----------------------------------
Amir Aharon
Software Developer
Waves Ltd.

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