• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: 3D Mixer + Vector Based Panning
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: 3D Mixer + Vector Based Panning


  • Subject: Re: 3D Mixer + Vector Based Panning
  • From: William Stewart <email@hidden>
  • Date: Fri, 9 Dec 2005 14:11:07 -0800

Firstly,

Have you looked at the OpenAL API - that is generally the sound services games use to accomplish this, and on X this is fully implemented and supported by CA APIs (including the 3DMIxer)

If you want to manage this yourself, then you can. The OpenAL code is also available as open source - http://www.openal.org and this is a great way to learn how to use the mixer, how to set and manage the formats you provide and manipulate spatial locations, etc.

Bill

On 09/12/2005, at 5:38 AM, Mark Coniglio wrote:

I am using the 3D Mixer to output to a quadraphonic sound system. What I'm looking to do is to give the appearance that the sound is moving through the space.

Is the kSpatializationAlgorithm_VectorBasedPanning the best algorithm to use for this? I definitely works, and the azimuth input rotates the sound around the speakers, but I'm curious if the distance and height parameters are actually used by this algorithm. It would seem if the distance is 0 (i.e., the sound is at the center point between all for speakers), the sound should appear at equal volume on all four speakers -- but that isn't the case -- it appears as only two, based on the azimuth.

Also, is there any way to feed a monophonic sound into the mixer? Right now, I have to run the audio from an Sound File Player through an audio converter or I get a crash. But it ends up with a stereo sound, which again ends up at two speakers instead of one. Even panning the sound hard left or hard right results in the sound appearing on at least two speakers.

Any tips or thoughts about how to accomplish my goals would be very much appreciated.

Best Wishes,
Mark

--
=====================================================================
Mark Coniglio, Artistic Co-Director | email@hidden
Troika Ranch Dance Theater          | http://www.troikaranch.org
=====================================================================
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden

--
mailto:email@hidden
tel: +1 408 974 4056
________________________________________________________________________ __
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
________________________________________________________________________ __


_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >3D Mixer + Vector Based Panning (From: Mark Coniglio <email@hidden>)

  • Prev by Date: Re: PlayFile [was Re: MTCoreAudio]
  • Next by Date: Re: persistent channel names
  • Previous by thread: 3D Mixer + Vector Based Panning
  • Next by thread: afconvert
  • Index(es):
    • Date
    • Thread