Communication with Custom AudioUnit
Communication with Custom AudioUnit
- Subject: Communication with Custom AudioUnit
- From: Felipe Baytelman <email@hidden>
- Date: Tue, 4 Jan 2005 04:22:40 +0900
Hello, everybody:
I have an audiounit which analizes data, and I want to retrieve the
generated info out of the unit, so the program that hosts it could use
that data... How should I make that? I cannot manage to solve it,
although it sounds so "easy"...
The AudioUnit (based in SampleEffect, from Developers' examples) is
made in C++, and my program, basically, in Objective-C.
If I create a C++ function in the AudioUnit, is there any way I can
call it from the host applications, using Objective-C?
If not, what should I do instead?
Thanks,
Felipe.
--
Felipe Baytelman
email@hidden
080 5498 9347
email@hidden
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