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Communication with Custom AudioUnit
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Communication with Custom AudioUnit


  • Subject: Communication with Custom AudioUnit
  • From: Felipe Baytelman <email@hidden>
  • Date: Tue, 4 Jan 2005 04:22:40 +0900

Hello, everybody:

I have an audiounit which analizes data, and I want to retrieve the generated info out of the unit, so the program that hosts it could use that data... How should I make that? I cannot manage to solve it, although it sounds so "easy"...


The AudioUnit (based in SampleEffect, from Developers' examples) is made in C++, and my program, basically, in Objective-C.

If I create a C++ function in the AudioUnit, is there any way I can call it from the host applications, using Objective-C?
If not, what should I do instead?


Thanks,
	Felipe.
--
Felipe Baytelman
email@hidden
080 5498 9347
email@hidden

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