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Re: Communication with Custom AudioUnit
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Re: Communication with Custom AudioUnit


  • Subject: Re: Communication with Custom AudioUnit
  • From: Marc Poirier <email@hidden>
  • Date: Tue, 4 Jan 2005 19:44:52 -0500

You could use a private property to share the data. Here's some more info (different application, but you could reuse the same approach):

http://www.mat.ucsb.edu:8000/CoreAudio/54

Marc



On Jan 3, 2005, at 2:22 PM, Felipe Baytelman wrote:

Hello, everybody:

I have an audiounit which analizes data, and I want to retrieve the generated info out of the unit, so the program that hosts it could use that data... How should I make that? I cannot manage to solve it, although it sounds so "easy"...


The AudioUnit (based in SampleEffect, from Developers' examples) is made in C++, and my program, basically, in Objective-C.

If I create a C++ function in the AudioUnit, is there any way I can call it from the host applications, using Objective-C?
If not, what should I do instead?


Thanks,
	Felipe.

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 >Communication with Custom AudioUnit (From: Felipe Baytelman <email@hidden>)

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