Re: Communication with Custom AudioUnit
Re: Communication with Custom AudioUnit
- Subject: Re: Communication with Custom AudioUnit
- From: Marc Poirier <email@hidden>
- Date: Tue, 4 Jan 2005 19:44:52 -0500
You could use a private property to share the data. Here's some more
info (different application, but you could reuse the same approach):
http://www.mat.ucsb.edu:8000/CoreAudio/54
Marc
On Jan 3, 2005, at 2:22 PM, Felipe Baytelman wrote:
Hello, everybody:
I have an audiounit which analizes data, and I want to retrieve the
generated info out of the unit, so the program that hosts it could use
that data... How should I make that? I cannot manage to solve it,
although it sounds so "easy"...
The AudioUnit (based in SampleEffect, from Developers' examples) is
made in C++, and my program, basically, in Objective-C.
If I create a C++ function in the AudioUnit, is there any way I can
call it from the host applications, using Objective-C?
If not, what should I do instead?
Thanks,
Felipe.
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