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Re: Developing audio in OSX
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Re: Developing audio in OSX


  • Subject: Re: Developing audio in OSX
  • From: Nuno Santos <email@hidden>
  • Date: Fri, 10 Jun 2005 14:05:09 +0100

Hi,

"If you mean auval, I just noticed that too, but if you change your build style to Depolyment the collision between Component and Resource version is resolved."

Sorry about my lameness, but the xcode interface is so new to me. How do I change the build style to Deployment?

How do you, Audio Units developers test your units? Are you always compiling and open them in a host?

In case of Logic Express the programs needs to be restarted, thats a little bit cheeky. Is there a way of testing them more easily?


Cheers,

Nuno Santos


Cynthia Bruyns wrote:
Hi,

I want to start with audio programming in OSX. The idea is to develop audio units.

Which is the best way of starting?

Definitely the sample code is a good start. This list has a searchable webpage for topics also: http://lists.apple.com/archives/Coreaudio-api/
See the search button on the bottom of the page. Lots of threads with good information. 


I tried to compile the example that comes in the developer directory

I assume you mean SampleEffect.

and then run it

I assume you mean run auval on it. 


buts it fails by the time of au check.

If you mean auval, I just noticed that too, but if you change your build style to Depolyment the collision between Component and Resource version is resolved. 

If you mean run in a host, many hosts will not use Audio Units that do not pass validation.

Have fun!



cheers,

Nuno Santos

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References: 
 >Re: Developing audio in OSX (From: Cynthia Bruyns <email@hidden>)

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