Re: kAudioUnitErr_TooManyFramesToProcess
Re: kAudioUnitErr_TooManyFramesToProcess
- Subject: Re: kAudioUnitErr_TooManyFramesToProcess
- From: Marc Poirier <email@hidden>
- Date: Fri, 6 May 2005 16:47:08 -0400
It's a property that you can both get and set:
kAudioUnitProperty_MaximumFramesPerSlice
Marc
On May 6, 2005, at 3:26 PM, Dominic Feira wrote:
Hello.
I have an AUGraph set up to do some offline audio processing and I
sometimes (depending on formats) get
kAudioUnitErr_TooManyFramesToProcess. How can I determine the largest
number of frames that I can use when I call AudioUnitRender on the
output unit of the graph? I could reduce the number of frames being
requested when I receive this error, but this is hardly elegant.
Thanks.
Dominic Feira / Code Monkey / Ambrosia Software, Inc.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden