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Re: Cocoa IN Audiounit
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Re: Cocoa IN Audiounit


  • Subject: Re: Cocoa IN Audiounit
  • From: William Stewart <email@hidden>
  • Date: Wed, 11 May 2005 12:59:02 -0700

There are several articles about naming conventions for cocoa classes because it is a global name space (you can google this for a good read on a rainy day!) - there's also been some discussions on this list about this very topic, so have a look through the archives...

Anyone using Cocoa classes in AUs has to abide by these conventions. For instance, Apple is using both CA and AU prefixes (aside of course from the NS already in use by AppKit and other prefixes added in the various kits Apple ships)

Bill

On 11/05/2005, at 12:50 PM, Jeremy Jurksztowicz wrote:

Hello,
So I have figured out that most of the problems have come from my app trying to load Cocoa classes from the audio unit, that already exist in the cocoa app. But the problem is, It happens even if my app does not initialize the AU, only opens it. So basically my app and it's audio unit version cannot be on the same system! This is not an option, so my question is, how do I fix this? Renaming all the cocoa classes for my plugin IS an option, however will this work? Is it a good idea? Or perhaps extracting all the shared classes into a framework? Any suggestions?


Jeremy J

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References: 
 >RE: Cocoa IN Audiounit (From: "Jeremy Jurksztowicz" <email@hidden>)

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