RE: Cocoa IN Audiounit
RE: Cocoa IN Audiounit
- Subject: RE: Cocoa IN Audiounit
- From: "Jeremy Jurksztowicz" <email@hidden>
- Date: Wed, 11 May 2005 19:50:36 +0000
Hello,
So I have figured out that most of the problems have come from my app trying to load Cocoa classes from the audio unit, that already exist in the cocoa app. But the problem is, It happens even if my app does not initialize the AU, only opens it. So basically my app and it's audio unit version cannot be on the same system! This is not an option, so my question is, how do I fix this? Renaming all the cocoa classes for my plugin IS an option, however will this work? Is it a good idea? Or perhaps extracting all the shared classes into a framework? Any suggestions?
Jeremy J
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