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Re: Realtime synthesis and low latency with Java
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Re: Realtime synthesis and low latency with Java


  • Subject: Re: Realtime synthesis and low latency with Java
  • From: Bob Lang <email@hidden>
  • Date: Thu, 24 Nov 2005 15:29:47 +0000

Hi Peter

You must have a particularly demanding application. I recall using this automatic blocking technique for my Bezier synthesizer and (to the best of my recollection) getting good performance on XP with no particular latency issues. However, since that was at least a year ago, I may simply be suffering from a case of nostalgia!

Bob

PS: If you're really keen, you can check out the Bezier synthesizer on my web site at:
http://www.cems.uwe.ac.uk/~lrlang/
--
On 24 Nov 2005, at 09:44, Peter Salomonsen wrote:


Hi Bob,

and thanks for your response.

lineOut.open (audioFormat, outBuffer.length);

while (isRunning) {
    computeAudioHere ();
    lineOut.write (outBuffer, 0, outBuffer.length);
}

And you're right about the above. This is correct after the book, and the
javadocs for SourceDataLine - but I cannot get it working equally across
platforms (especially on Windows), neither the methods getLongFramePosition
and available - hence why I choose to write my own blocking mechanism.


Maybe though, this (the "correct" way) works better on mac, I'll check this
approach on a G5 I can borrow.


Best,

Peter


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References: 
 >Realtime synthesis and low latency with Java (From: Peter Salomonsen <email@hidden>)
 >Re: Realtime synthesis and low latency with Java (From: Bob Lang <email@hidden>)
 >Re: Realtime synthesis and low latency with Java (From: Peter Salomonsen <email@hidden>)

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